PDA

View Full Version : SOCOM: Confrontation 1.30 Update Features


Zeus
12-06-2008, 02:01 AM
http://socom.us.playstation.com/default.aspx some good stuff in the update

First is stackable gear items. If you have two sets of frag grenades in your inventory you no longer have to select them independently. Identical items are now grouped together for use, though they still take up two inventory slots
Also, we've made selecting items from the radial menu more reliable. You no longer have to precisely hold the analog stick in the direction of the item while releasing the button, it is more forgiving now.

The dive to prone has been enhanced significantly in the SOCOM: Confrontation 1.30 update and is now very similar to previous SOCOM games. The dive to prone is much quicker and you carry momentum forward. It is much easier to quickly get into a good prone position or dive for the deck.

transparent scoreboard. We took feedback from the SOCOM Community that you would like to see the scoreboard be transparent and to be able to continue to move while it is displayed. We've added this functionality so that if you hold down the select button the scoreboard will be displayed on screen, it is transparent and you can continue to move. It works in the same way as previous SOCOM games.

the D-Pad lean. With the SOCOM: Confrontation 1.30 update you have the option to use either the motion controlled lean, lean using the d-pad or both. We wanted to make this as flexible as possibleThe motion sensor lean is still more analog and flexible, but the d-pad lean is quicker and more predictable. I can see some people getting good using both. Up and down height adjustment and the "get down" position are still controlled by the motion sensor. We just do not have enough buttons on the controller to add this functionality to buttons.


looks good

Thanatos
12-06-2008, 01:14 PM
when is it out?

Zeus
12-06-2008, 03:20 PM
very soon they are struggling with the tropty system

Zeus
12-17-2008, 02:17 PM
SOCOM: Confrontation 1.30 Update Features (Part 7)

Posted: 12 Dec 2008 08:00 AM CST

Today, I would like to update you on some of the odds and ends within the 1.30 update.

First, I wanted to mention that the 1.30 update contains fixes for over 100 issues; some big and some small. We've been very busy fixing as many issues as possible in addition to adding the new features contained within the 1.30 update. The 1.30 update is more stable than 1.20, has a lot of the framerate/lag hitches fixed and many gameplay issues resolved. This update should resolve a good number of issues which players are experiencing.

more info

Zeus
01-09-2009, 12:53 PM
more news on the patch
SOCOM: Confrontation 1.30 Update Status Update

Posted: 22 Dec 2008 06:00 AM CST

Hello,

Some of you may be wondering why we have not posted an update this past week. Well, we've been extremely busy trying to finalize the SOCOM: Confrontation 1.30 update.


We've been spending the last week tracking down and fixing stability issues. A lot of these are not new and existed in the 1.20 update but it is our goal to provide a much more stable experience for the 1.30 update. A lot of the stability issues only happen under infrequent circumstances but the number of separate infrequent issues added up. We've fixed a good number of these issues (including the "heart attack" bug) and we are now preparing a final candidate for final acceptance testing and SCE Format QA.

Unfortunately, due to the Holidays the update will not be approved by SCE Format QA until early next year. Our QA staff will be here, testing the game over vacation, but the SCE QA teams which must approve the update before release will not. Again, these teams must approve all titles and updates before they can be released. We are unable to release the 1.30 update without their approval. As much as I would like to play Scrooge, it is impossible for us to cancel their vacation and get them to approve it over the holiday.

Therefore, barring any unforeseen issues, we are looking to release the SOCOM: Confrontation 1.30 update during the week of January 5th or January 12th. We are pushing to get it approved and deployed ASAP after the holiday break.

We understand that a lot of you were hoping to play the 1.30 update over the break and we really wanted to make that happen. However, our primary goal is to make sure that the 1.30 update lives up to everyone's expectations and more time was needed to make that happen.